Chris chats to Jaroslav Meloun of Rendlike about the design and development of their action adventure game, FixFox. Not all games have to be about harming something, they can also be […]
The Sausage Factory
The Sausage Factory: 378 – RPG Dice: Heroes of Whitestone by WIMO Games
Chris chats to Scott Kiraly and Kevin Wienecke of WIMO Games about the design and development of their RPG dungeon crawler, RPG Dice: Heroes of Whitestone. Mobile phone games have come […]
The Sausage Factory:377 – Headland by Northplay
Chris chats to Christian Laumark of Northplay about the design and development of their action adventure game, Headland. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode377.mp3 The Sausage Factory 377 was edited by Chris O’Regan The […]
The Sausage Factory: 376 – Sky Fleet by Enno Games
Chris chats to Dan Phillips of Enno Games about the design and development of their tower defence RTS hybrid game, Sky Fleet. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode376.mp3 The Sausage Factory 376 was edited […]
The Sausage Factory: 375 – The Ascent by Neon Giant
Chris chats to Arcade Berg of Neon Giant about the design and development of their action adventure RPG, The Ascent. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode375.mp3 Music is by Pawel Blaszczak and can be bought […]
The Sausage Factory: 374 – Warhammer Age of Sigmar: Tempestfall by Carbon Studio
Chris chats to Pawel Nitta of Carbon Studio about the design and development their VR action adventure game, Warhammer Age of Sigmar: Tempestfall Close and personal hack ‘n’ slash action […]
The Sausage Factory: 373 – Glyph by Bolverk Games
Chris chats to Rasmus Jensen of Bolverk Games about the design and development of their third person action adventure puzzle platformer, Glyph. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode373.mp3 Music is by Frederik Keglberg and […]
The Sausage Factory: 372 – Fights in Tight Spaces by Ground Shatter
Chris chats to James Parker of Ground Shatter about the design and development of their turn based tactical melee combat game, Fights in Tight Spaces. This is what it looks […]
The Sausage Factory: 371 – Moonglow Bay by Bunnyhug Games
Chris chats to Zachary Soares and Luciana Nascimento of Bunnyhug Games about the design and development of their fishing focused action adventure game, Moonglow Bay. Finally, a fishing game that doesn’t […]
The Sausage Factory: 370 – Greak: Memories of Azur by Navegante Entertainment
Chris chats to Anahit Fernández and Rodrigo Fernández of Navegante Entertainment about the design and development of their multi-character puzzle platformer action game, Greak: Memories of Azur. The bond between siblings […]
The Sausage Factory: 369 – Schildmaid MX by HitP Studio
Chris chats to Michiel Kroder and Johannes Nichell of HitP Studio about the design and development of their lefty-righty shoot’em up, Schildmaid MX. Most games have you dodging bullets, not collecting […]
The Sausage Factory: 368 – A Little Golf Journey by Okidokico
Chris chats to Moussa Kahn and Charles Goatley of Okidokico about the design and development of their golf puzzle adventure game, A Little Golf Journey, which is published by Playtonic Games […]