Chris chats to Maurice Alain of Tiny Roar about the design and development of their third-person puzzle action adventure game XEL. Time is relative, and it is also a tool with […]
The Sausage Factory
The Sausage Factory: 412 – Golfie by Triheart Studio
Chris chats to Sandra Fagerli and Jacob Lynggard Olsen of Triheart Studio, about the design and development of their mini golf puzzle game, Golfie, which is published by The Yogscast. Another […]
The Sausage Factory: 411 – Neodori Forever by Strobetano
Chris chats to Roberto Bendinelli of Strobetano, about the design and development of their puzzle driving game, Neodori Forever, which is published by Crescent Moon Games When is a racing game […]
The Sausage Factory: 410 – OGRE by Auroch Digital
Chris chats with Tomas Rawlings of Auroch Digital about the design and development of their digital transformation of the tactical board game, OGRE. You can’t really outflank something that can attack from […]
The Sausage Factory: 409 – Bezier by Niine Games
Chris chats to Philip Bak of Niine Games, about the design and development of their arcade twin stick shooter, Bezier. It’s not that often a boss creature in a game […]
The Sausage Factory: 408 – Gibbon: Beyond the Trees by Broken Rules
Chris chats to Felix Bohatsch of Broken Rules about the design and development of their infinite runner adventure game, Gibbon: Beyond the Trees. The flow of movement and the need to […]
The Sausage Factory: 407 – Spirit Hunters: Infinite Horde by Creature Cauldron
Chris chats to Nathan Buckley, Peet Cooper, and Anthony Enright of Creature Cauldron about the design and development of their action rogue lite, Spirit Hunters: Infinite Horde Where is that shopkeeper when […]
The Sausage Factory: 406 – TEN – Ten Rooms, Ten Seconds by The Bworg
Chris chats to Paris Joachim-Farrow of The Bworg about the design and development of their puzzle platformer, TEN – Ten Rooms, Ten Seconds Just one more go, I can do […]
The Sausage Factory: 405 – Versus Evil
Chris chats to David Hulegaard of Versus Evil and about the trials and tribulations of being a publisher for games created by small teams of people, i.e. indies. Sometimes it’s […]
The Sausage Factory: 404 -The Hand of Merlin by Room-C Games
Chris chats to Robert Sajko of Room-C Games and about the design and development of their turn based tactical RPG roguelike, The Hand of Merlin. “No plan survives contact with the […]
The Sausage Factory: 403 – Elias 4 by Elias Software
Chris chats to Kristofer Eng of Elias Software about the design and development of their dynamic music creation middleware application, Elias 4. Wait, was that a key change? http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode403.mp3 Music […]
The Sausage Factory: 402 – Card Shark by Nerial
Chris chats to Arnaud de Bock and Nicolai Troshinsky of Nerial about the design and development of their sleight of hand action adventure game, Card Shark. The key is to watch the […]