Chris interviews Kasson Crooker of Speed of Dark Studios about the design and development of Rocococo – Audiogame Fantastique, an audio-only spatial puzzle game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode488.mp3 […]
The Sausage Factory
The Sausage Factory: 487 – Goblin Stone by Orc Chop Games
Chris interviews Vince McDonnell of Orc Chop Games about the design and development of Goblin Stone, a turn-based tactical combat RPG that has the player […]
The Sausage Factory: 486 – Acolyte of the Altar by Black Kite Games
Chris O’Regan interviews Cameron Reid of Black Kite Games about the design and development of Acolyte of the Altar, a beautifully rendered deck-building, card-battling game. […]
The Sausage Factory: 485 – qomp2 by Graphite Labs.
Chris O’Regan interviews Matthew Raithel and Brad Austrin of Graphite Lab about the design and development of qomp2, an arcade puzzle game that is controlled […]
The Sausage Factory: 484 – Worldless by Noname Studios
Chris interviews David Sanchez and Joel Roset of NoName Studios about the design and development of Worldless, an action adventure that marries rhythm-action style combat […]
The Sausage Factory: 483 – Sands of Aura by Chashu Entertainment
Chris O’Regan interviews Mike Shistik of Chashu Entertainment about the design and development of Sands of Aura, a hack’n slash adventure game that looks like […]
The Sausage Factory: 482 – Space Salvage by Fruity Systems
Chris interviews Stefan Senior and Corrin Wilson of Fruity Systems and asks them about how they created Space Salvage, a VR space bound game concerning […]
The Sausage Factory: 481 – XENOTILT: HOSTILE PINBALL ACTION
Chris O’Regan interviews Adam Ferrando of WIZNWAR and asks them about how they created the shmup/pinball crossover game, XENOTILT: HOSTILE PINBALL ACTION. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode481.mp3 Music […]
The Sausage Factory: 480 – Core Keeper by Pugstorm
Chris interviews Fredrik Präntare and Julian Seifert-Olszewski of Pugstorm and asks about how they created their underground exploration survival game, Core Keeper. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode480.mp3 Music […]
The Sausage Factory: 479 – Ziggy’s Cosmic Adventures by Stardust Collective
Chris O’Regan interviews Alex Clarke and Leigh Stewart of Stardust Collective and asks them about their space bound disaster aversion VR adventure game, Ziggy’s Cosmic […]
The Sausage Factory: 478 – Berzerk Recharged by Sneakybox
Chris O’Regan interviews Vytautas Ruzgus, Project Manager at Sneakybox, and Jason Polansky, Producer from Atari to ask them how they created an homage to the […]
The Sausage Factory: 477 – Wildmender by Muse Games
Chris interviews Alex Jarocha-Ernst and Howard Tsao of Muse Games and asks about their gardening survival game, Wildmender. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode477.mp3 Music is by Andrés Soto […]