Chris chats to Per Fornander of Carry Castle about the design and development of their action adventure roguelike, Source of Madness Einstein said that doing the same thing over and over […]
The Sausage Factory
The Sausage Factory: 400
After nine years of releasing a weekly podcast featuring interviews of developers of videogames of all shapes and sizes, it’s now time to look inward to see how The Sausage Factory […]
The Sausage Factory: 399 – Festival Tycoon by Johannes Gäbler
Chris chats to Johannes Gäbler about the design and development of their event management simulator, Festival Tycoon. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode399.mp3 All of the music in Festival Tycoon has been written, composed, […]
The Sausage Factory: 398 – Winter Ember by Sky Machine Studios
Chris chats to Robert Wahby and Lucas Dieguez of Sky Machine Studios about the design and development of their stealth action game, Winter Ember. The art of not being seen while […]
The Sausage Factory: 397 – OlliOlli World by Roll7
Chris chats to Tom Hegarty of Roll7 about the design and development of their dexterity based scrolling platformer, OlliOlli World. It’s not so much about where you are, but where […]
The Sausage Factory: 396 – Klotzen! Panzer Battles by Maxim Games
Chris chats to Zoran Stanic of Maxim Games about the design and development of their high level strategy game, Klotzen! Panzer Battles. Logistics. It’s always logistics… http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode396.mp3 The Sausage Factory […]
The Sausage Factory: 395 – A Story Beside by Wayward Prophet
Chris chats to David Grund of Wayward Prophet about the design and development of their action adventure game, A Story Beside. What about those shopkeepers in RPGs? What do they get up […]
The Sausage Factory: 394 – Before We Leave by Balancing Monkey Games?
Chris chats to Sam Barham of Balancing Monkey Games about the design and development of their settlement building adventure game, Before We Leave. Play this game, you’ll have a whale of […]
The Sausage Factory: 393 – The Day We Fought Space! by Tursiops Truncatus Studios
Chris chats to Catherine Kimport and Susan Schaffer of Tursiops Truncatus Studios about the design and development of their shmup, The Day we Fought Space. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode393.mp3 The Sausage Factory […]
The Sausage Factory: 392 – Venture Valley by Hyper Luminal Games
Chris chats to Stuart Martin, Rob Madden, Phoebe Anderson and Phil Barrowclough from Hyper Luminal Games about the design and development of their educational business building sim, Venture Valley. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode392.mp3 […]
The Sausage Factory: 391 – Model Builder by Moonlit Games
Chris chats to Michal Obloj from Moonlit Games about the design and development of their model building sim, Model Builder. All the gear, none of the faff! http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode391.mp3 The Sausage […]
The Sausage Factory: 390 – Mothergunship: Forge by Terrible Posture Games
Chris chats to returning guest Joe Mirabello from Terrible Posture Games about the design and development of their FPS gun morphing game, Mothergunship: Forge. A shooting gallery where the guns […]