Chris O’Regan interviews David Dolynny of Subconscious Games and asks them about the design and development of their survival action adventure game, Cornucopia.
Music featured is by Pontus Hultgren and the sound track can be bought from here:
https://store.steampowered.com/app/2517280/Cornucopia_Soundtrack/
1. Title Theme
2. A Stroll Around Town
3. Racing for the Goal
The Sausage Factory 465 was edited by Chris O’Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren’t just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game’s gestation in full and frank detail then you have found the right podcast.
Podcast (sausage): Download (Duration: 29:58 — 20.7MB)
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Wow, this blog post has really made me think about the way I approach game development. The concept of Cornucopia and how it can be used to create a game that is both fun and meaningful is incredibly interesting. I love the idea of using a surreal, dreamlike world to explore complex themes and ideas. As a reader, I feel like I’ve gained a new perspective on the role of games in society and I can’t wait to see more from Subconscious Games.