Chris chats to Zoran Stanic of Maxim Games about the design and development of their high level strategy game, Klotzen! Panzer Battles. Logistics. It’s always logistics… http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode396.mp3 The Sausage Factory […]
The Sausage Factory
The Sausage Factory: 395 – A Story Beside by Wayward Prophet
Chris chats to David Grund of Wayward Prophet about the design and development of their action adventure game, A Story Beside. What about those shopkeepers in RPGs? What do they get up […]
The Sausage Factory: 394 – Before We Leave by Balancing Monkey Games?
Chris chats to Sam Barham of Balancing Monkey Games about the design and development of their settlement building adventure game, Before We Leave. Play this game, you’ll have a whale of […]
The Sausage Factory: 393 – The Day We Fought Space! by Tursiops Truncatus Studios
Chris chats to Catherine Kimport and Susan Schaffer of Tursiops Truncatus Studios about the design and development of their shmup, The Day we Fought Space. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode393.mp3 The Sausage Factory […]
The Sausage Factory: 392 – Venture Valley by Hyper Luminal Games
Chris chats to Stuart Martin, Rob Madden, Phoebe Anderson and Phil Barrowclough from Hyper Luminal Games about the design and development of their educational business building sim, Venture Valley. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode392.mp3 […]
The Sausage Factory: 391 – Model Builder by Moonlit Games
Chris chats to Michal Obloj from Moonlit Games about the design and development of their model building sim, Model Builder. All the gear, none of the faff! http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode391.mp3 The Sausage […]
The Sausage Factory: 390 – Mothergunship: Forge by Terrible Posture Games
Chris chats to returning guest Joe Mirabello from Terrible Posture Games about the design and development of their FPS gun morphing game, Mothergunship: Forge. A shooting gallery where the guns […]
The Sausage Factory: 389 – Hitchhiker by Mad about Pandas
Chris chats to Dan Mayer and Patrick Rau of Mad About Pandas about the design and development of their reality distorting adventure game, Hitchhiker. When a tree falls in a forest, […]
The Sausage Factory: 388 – Mourning Star by Benjamin Russell Games
Chris chats to Benjamin Russell about the design and development of their dexterity based puzzle adventure game, Mourning Star. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode388.mp3 The Sausage Factory 388 was edited by Chris O’Regan The […]
The Sausage Factory: 387 – The Last Cube by Improx Games
Chris chats to Max Samarin of Improx Games about the design and development of their puzzle action adventure game, The Last Cube. Lateral thinking is a topic that is often covered […]
The Sausage Factory: 386 – Eville by VestGames
Chris chats to Hendrik Hollenborg of VestGames about the design and development of their social deduction action adventure game, Eville. For the last time, I-am-not-a-Cylon/Werewolf/Servant of Morgana/Imposter! http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode386.mp3 Music featured […]
The Sausage Factory: 385 – GameGuru Max by TheGameCreators
Chris chats to Lee Bamber of TheGameCreators about the design and development of their FPS creation tool, GameGuru Max Give a person a fish and they will eat for a […]