Chris chats to Ed Orman of Uppercut Games about the design and development of their adventure game, Submerged: Hidden Depths. Not all adventures are fraught […]
The Sausage Factory
The Sausage Factory: 379 – FixFox by Rendlike
Chris chats to Jaroslav Meloun of Rendlike about the design and development of their action adventure game, FixFox. Not all games have to be about harming […]
The Sausage Factory: 378 – RPG Dice: Heroes of Whitestone by WIMO Games
Chris chats to Scott Kiraly and Kevin Wienecke of WIMO Games about the design and development of their RPG dungeon crawler, RPG Dice: Heroes of Whitestone. […]
The Sausage Factory:377 – Headland by Northplay
Chris chats to Christian Laumark of Northplay about the design and development of their action adventure game, Headland. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode377.mp3 The Sausage Factory 377 was […]
The Sausage Factory: 376 – Sky Fleet by Enno Games
Chris chats to Dan Phillips of Enno Games about the design and development of their tower defence RTS hybrid game, Sky Fleet. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode376.mp3 The […]
The Sausage Factory: 375 – The Ascent by Neon Giant
Chris chats to Arcade Berg of Neon Giant about the design and development of their action adventure RPG, The Ascent. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode375.mp3 Music is by Pawel […]
The Sausage Factory: 374 – Warhammer Age of Sigmar: Tempestfall by Carbon Studio
Chris chats to Pawel Nitta of Carbon Studio about the design and development their VR action adventure game, Warhammer Age of Sigmar: Tempestfall Close and […]
The Sausage Factory: 373 – Glyph by Bolverk Games
Chris chats to Rasmus Jensen of Bolverk Games about the design and development of their third person action adventure puzzle platformer, Glyph. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode373.mp3 Music […]
The Sausage Factory: 372 – Fights in Tight Spaces by Ground Shatter
Chris chats to James Parker of Ground Shatter about the design and development of their turn based tactical melee combat game, Fights in Tight Spaces. […]
The Sausage Factory: 371 – Moonglow Bay by Bunnyhug Games
Chris chats to Zachary Soares and Luciana Nascimento of Bunnyhug Games about the design and development of their fishing focused action adventure game, Moonglow Bay. Finally, […]
The Sausage Factory: 370 – Greak: Memories of Azur by Navegante Entertainment
Chris chats to Anahit Fernández and Rodrigo Fernández of Navegante Entertainment about the design and development of their multi-character puzzle platformer action game, Greak: Memories of […]
The Sausage Factory: 369 – Schildmaid MX by HitP Studio
Chris chats to Michiel Kroder and Johannes Nichell of HitP Studio about the design and development of their lefty-righty shoot’em up, Schildmaid MX. Most games have […]