Chris O’Regan chats to Chris and Nicholas Bischoff of Brotherhood Games about the design and development of their post-apocalyptic alternate reality adventure game, Beautiful Desolation. […]
The Sausage Factory
The Sausage Factory: 343 – Pathway by Robotality
Chris O’Regan chats to Stefan Bachmann of Robotality about the design and development of their turn-based tactical adventure game, Pathway. Timing is everything when it […]
The Sausage Factory: 342 – Hood: Outlaws & Legends by Sumo Digital
Chris O’Regan chats to Jamie Smith of Sumo Digital about the design and development of their team based heist action adventure game, Hood: Outlaws & Legends. […]
The Sausage Factory: 341 – Jetboard Joust by Bitbull
Chris O’Regan chats to James Closs of Bitbull about the design and development of their arcade scrolling shoot’em up Jetboard Joust. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode341.mp3 Music featured […]
The Sausage Factory: 340 – Battle Axe by Bitmap Bureau
Chris O’Regan chats to Mike Tucker and Henk Nieborg of Bitmap Bureau about the design and development of their arcade action adventure game, Battle Axe. […]
The Sausage Factory: 339 – Speedy Gun Savage by Gamitronics
Chris O’Regan chats to Rajat Ojha of Gamitronics about the design and development of their FPS VR action adventure game, Speedy Gun Savage. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode339.mp3 Music […]
The Sausage Factory: 338 – King of Seas by 3D Clouds
Chris O’Regan chats to Luca Cafasso of 3D Clouds about the design and development of their open world action adventure game, King of Seas. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode338.mp3 […]
The Sausage Factory: 337 – Trials of Fire by Whatboy Games
Chris O’Regan chats to Dax Ginn and Adam Doherty of Whatboy Games about the design and development of their tactical RPG deck building game, Trials […]
The Sausage Factory: 336 – Maskmaker by Innerspace VR
Chris O’Regan chats to Balthazar Auxietre of Innerspace VR about the design and development of their world transporting mystery adventure game, Maskmaker. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode336.mp3 Music […]
The Sausage Factory: 335 – Quantum League by Nimble Giant Entertainment
Chris O’Regan chats to Andres Chilkowski of Nimble Giant Entertainment about the design and development of their time-lapse FPS battle arena game, Quantum League. Ever […]
The Sausage Factory: 334 – Orbital Bullet by Smokestab Games
Chris O’Regan chats to Yves Masullo and Robin Maechtel of SmokeStab Games about the design and development of their arcade action rogue-lite adventure game, Orbital […]
The Sausage Factory: 333 – Astro Aqua Kitty by TIKIPOD
Chris O’Regan chats to returning guest Dugan Jackson of TIKIPOD about the design and development of their arcade action adventure game, Astro Aqua Kitty. Episode […]