“You’ve been here before, haven’t you?” 2011: Crunch time for BioWare as EA’s corporate wyvern demands a prompt sequel to the successful Dragon Age: Origins, giving the development team less […]
“You’ve been here before, haven’t you?” 2011: Crunch time for BioWare as EA’s corporate wyvern demands a prompt sequel to the successful Dragon Age: Origins, giving the development team less […]