Chris O’Regan chats to Stefan Bachmann of Robotality about the design and development of their turn-based tactical adventure game, Pathway. Timing is everything when it comes to tactical turn-based games, […]
Chris O’Regan chats to Stefan Bachmann of Robotality about the design and development of their turn-based tactical adventure game, Pathway. Timing is everything when it comes to tactical turn-based games, […]