Chris O’Regan chats to Andrew Stewart of Triplevision Games about the design and development of Mable and the Wood.
What happens when you make a platform game that has a character that actually cannot jump? Not only that but the weapon they wield is so heavy they have to drag it behind them! This is the premise of Mable and the Wood, an action adventure game developed by Triplevision Games. Presented with a very bright and contrasting colour scheme along with a massive dollop of dark humour, Mable and the Wood is an exceptional game that has a lot of unique aspects to it that lead you coming back to it time and again.
All music for this episode is care of Fat Bard Music – https://www.fatbard.com/mable
Sausage Factory 246 was produced and edited by Chris O’Regan