The Sausage Factory

The Sausage Factory Episode 194: Abyssal Arts

Chris O’Regan talks to Keaton White of Abyssal Arts about how City of the Shroud was developed.

Tactical RPGs normally have a turned based system, but Abyssal Arts decided the toss that aside and make a real time strategy game that also has a persistent universe. Show host Chris ORegan first saw this amazing game at EGX Rezzed and just had to have the developers on as guests to chat about it.

Edited by Chris O’Regan

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