Host Chris O’Regan chats to Mikael Forslind and Isac Degerborg of Elden Pixels about the design and development of their arcade action platformer, Alwa’s Legacy, sequel to Alwa’s Awakening.
In this episode of The Sausage Factory with Elden Pixels we explore how the design ethos of crediting the player with intelligence impacted upon the development of Alwa’s Legacy.
Music is by Rushjet1 and can be bought from here: https://rushjet1.com/
1. Main Menu
2. Sir Pent
The Sausage Factory 309 was edited by Chris O’Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren’t just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game’s gestation in full and frank detail then you have found the right podcast.
Podcast (sausage): Download (Duration: 1:03:54 — 78.9MB)
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