Chris O’Regan chats to Dune Casu of Funselektor Labs about the design and development of their rally sim arcade game, art of rally.
Taking the perfect corner; that is what rally is really about. Hitting the apex at the right speed and then throttling out of it without spiraling out of control is no mean feat, and art of rally delves into this quite deeply. This is something that we focus upon – as well as many other aspect’s of the game’s design – in this episode of The Sausage Factory.
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren’t just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game’s gestation in full and frank detail then you have found the right podcast.