“You have died from dysentery.” Well, not really, but one of your party members probably did. In this installment we cover the edutainment game The Oregon […]
Author: Jay Taylor
The Sausage Factory: 447 – A Knight in the Attic by Mighty Yell
Chris interviews George Degenkamp of Mighty Yell and asks them about the design and development of their VR dexterity-based puzzle platformer, A Knight in the […]
The Revenge of Shinobi – Cane and Rinse No.570
“IT SEEMED AS IF THE WORLD HAD RETURNED TO PEACE…” The Cane and Rinse ninjas shimmy their way across Japan and the USA taking down […]
The Sausage Factory: 446 – Strayed Lights by Embers
Chris interviews Maxime Philipp and Alexandre Arramon of Embers and asks them about the design and development of their parry-based action adventure game, Strayed Lights. […]
Dragon’s Lair and Space Ace – Cane and Rinse No.569
“Lead on, adventurer. Your quest awaits!” Forty years ago our eyes were blown from their sockets as they witnessed what appeared to be Disney cartoon […]
The Sausage Factory: 445 – Dogfight: A Sausage Bomber Story by Katsu Entertainment
Chris interviews Anthony Marinello of Katsu Entertainment and asks them about the design and development of their processed meat related shmup, Dogfight: A Sausage Bomber […]
Star Wars Jedi: Fallen Order – Cane and Rinse No.568
“The fire still burns. Hope still burns.” Not such a long time after the sequel hit stores, we got the crew together to review Respawn’s […]
The Sausage Factory: 444 – Toy Tactics by Kraken Empire
Chris O’Regan interviews Antonio Iglesias of Kraken Empire and asks them about the design and development of their RTS skirmish game, Toy Tactics. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode444.mp3 […]
Luigi’s Mansion: Dark Moon – Cane and Rinse No.567
“Why, if it isn’t my old pal Luigi! Or is it Baby Luigi? I can’t tell the difference.” This week, the Cane and Rinse podcast […]
The Sausage Factory: 443 – Coherence
Chris interviews Dino Patti and Tadej Gregorcic and asks them about the design and development of their middleware multiplayer tool, Coherence. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode443.mp3 Music featured […]
Metroid: Zero Mission – Cane and Rinse No.566
“Could I survive long enough to escape?“ The Game Boy Advance game library featured many renowned Super Nintendo titles released on a handheld device for […]
The Sausage Factory: 442 – GunnRunner by pixelCast Games.
Chris interviews Alex Shepard of pixelCast Games and asks them about the design and development of their action puzzle platformer, GunnRunner. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode442.mp3 Music featured […]