“Lead on, adventurer. Your quest awaits!” Forty years ago our eyes were blown from their sockets as they witnessed what appeared to be Disney cartoon […]
Author: Jay Taylor
The Sausage Factory: 445 – Dogfight: A Sausage Bomber Story by Katsu Entertainment
Chris interviews Anthony Marinello of Katsu Entertainment and asks them about the design and development of their processed meat related shmup, Dogfight: A Sausage Bomber […]
Star Wars Jedi: Fallen Order – Cane and Rinse No.568
“The fire still burns. Hope still burns.” Not such a long time after the sequel hit stores, we got the crew together to review Respawn’s […]
The Sausage Factory: 444 – Toy Tactics by Kraken Empire
Chris O’Regan interviews Antonio Iglesias of Kraken Empire and asks them about the design and development of their RTS skirmish game, Toy Tactics. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode444.mp3 […]
Luigi’s Mansion: Dark Moon – Cane and Rinse No.567
“Why, if it isn’t my old pal Luigi! Or is it Baby Luigi? I can’t tell the difference.” This week, the Cane and Rinse podcast […]
The Sausage Factory: 443 – Coherence
Chris interviews Dino Patti and Tadej Gregorcic and asks them about the design and development of their middleware multiplayer tool, Coherence. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode443.mp3 Music featured […]
Metroid: Zero Mission – Cane and Rinse No.566
“Could I survive long enough to escape?“ The Game Boy Advance game library featured many renowned Super Nintendo titles released on a handheld device for […]
The Sausage Factory: 442 – GunnRunner by pixelCast Games.
Chris interviews Alex Shepard of pixelCast Games and asks them about the design and development of their action puzzle platformer, GunnRunner. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode442.mp3 Music featured […]
Unreal – Cane and Rinse No.565
“The constant fighting between prisoners seems to be getting worse.” The game that gave its name to an industry-changing engine (or was it the engine […]
The Sausage Factory: 441 – DREDGE by Black Salt Games
Chris interviews Joel Mason, Mikey Bastiaens and Alex Ritchie of Black Salt Games and asks them about the design and development of ocean bound action […]
Fighters Megamix – Cane and Rinse No.564
“Better run home to mama now.” Another long standing ‘wrong’ righted, as the Cane and Rinse podcast finally covers a SEGA made Fighting game. Leon, […]
The Sausage Factory: 440 – Peglin by Red Nexus Games
Chris interviews Dylan Gedig of Red Nexus Games and asks them about the design and development of their dexterity-based puzzle/action-adventure hybrid, Peglin. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode440.mp3 Music […]