Chris chats to Roberto Bendinelli of Strobetano, about the design and development of their puzzle driving game, Neodori Forever, which is published by Crescent Moon Games […]
Author: Jay Taylor
Virtua Racing – Cane and Rinse No.536
“Time bonus!” Looking back a bit further than we did in our previous SEGA arcade racer podcasts on Daytona USA and SEGA Rally, we take […]
The Sausage Factory: 410 – OGRE by Auroch Digital
Chris chats with Tomas Rawlings of Auroch Digital about the design and development of their digital transformation of the tactical board game, OGRE. You can’t really […]
Universal Paperclips – Cane and Rinse No.535
“Release The Hypno Drones“ Tom, James, Ryan and Jesse (who happens to be a former colleague of the game’s creator) take a break from furiously […]
The Sausage Factory: 409 – Bezier by Niine Games
Chris chats to Philip Bak of Niine Games, about the design and development of their arcade twin stick shooter, Bezier. It’s not that often a […]
Maniac Mansion – Cane and Rinse No.534
“Don’t be a tuna head!” The creepy comedy tale of Maniac Mansion comprises the origin stories of point and click graphic adventures, cut-scenes in videogames […]
The Sausage Factory: 408 – Gibbon: Beyond the Trees by Broken Rules
Chris chats to Felix Bohatsch of Broken Rules about the design and development of their infinite runner adventure game, Gibbon: Beyond the Trees. The flow of […]
Cuphead – Cane and Rinse No.533
A great slam and then some! Perfectly tuned or punishingly difficult? Join Brian, James and Ryan as they dodge, dash, and dive their way through […]
The Sausage Factory: 407 – Spirit Hunters: Infinite Horde by Creature Cauldron
Chris chats to Nathan Buckley, Peet Cooper, and Anthony Enright of Creature Cauldron about the design and development of their action rogue lite, Spirit Hunters: Infinite […]
Hades – Cane and Rinse No.532
“The Olympians have all grown soft… would you not agree?” There is no escape for James, Leah, and Rich, but with Hermes’ help they can […]
The Sausage Factory: 406 – TEN – Ten Rooms, Ten Seconds by The Bworg
Chris chats to Paris Joachim-Farrow of The Bworg about the design and development of their puzzle platformer, TEN – Ten Rooms, Ten Seconds Just one […]
John Woo presents Stranglehold – Cane and Rinse No.531
“Give a guy a gun, he thinks he’s Superman. Give him two and he thinks he’s God.” Here comes the medium-jumping sequel that was 15 […]