“Here, another chapter of that history will be written.” As well as excitement, there was palpable trepidation when Nintendo announced that Metroid was going not […]
Author: Jay Taylor
The Sausage Factory: 413 – XEL by Tiny Roar
Chris chats to Maurice Alain of Tiny Roar about the design and development of their third-person puzzle action adventure game XEL. Time is relative, and it […]
Resident Evil Village – Cane and Rinse No.538
“Tell me what’s out there!” Josh is your host for this issue, accompanied by Brian and Leah as they discuss Capcom’s 2021 release to their […]
The Sausage Factory: 412 – Golfie by Triheart Studio
Chris chats to Sandra Fagerli and Jacob Lynggard Olsen of Triheart Studio, about the design and development of their mini golf puzzle game, Golfie, which is […]
Castlevania: The Adventure – Cane and Rinse No.537
“REST” The fourth stop on our Castlevania series retrospective is the (generally maligned) first handheld incarnation, Castlevania: The Adventure. Leon, Brian, Jon, Michiel and community […]
The Sausage Factory: 411 – Neodori Forever by Strobetano
Chris chats to Roberto Bendinelli of Strobetano, about the design and development of their puzzle driving game, Neodori Forever, which is published by Crescent Moon Games […]
Virtua Racing – Cane and Rinse No.536
“Time bonus!” Looking back a bit further than we did in our previous SEGA arcade racer podcasts on Daytona USA and SEGA Rally, we take […]
The Sausage Factory: 410 – OGRE by Auroch Digital
Chris chats with Tomas Rawlings of Auroch Digital about the design and development of their digital transformation of the tactical board game, OGRE. You can’t really […]
Universal Paperclips – Cane and Rinse No.535
“Release The Hypno Drones“ Tom, James, Ryan and Jesse (who happens to be a former colleague of the game’s creator) take a break from furiously […]
The Sausage Factory: 409 – Bezier by Niine Games
Chris chats to Philip Bak of Niine Games, about the design and development of their arcade twin stick shooter, Bezier. It’s not that often a […]
Maniac Mansion – Cane and Rinse No.534
“Don’t be a tuna head!” The creepy comedy tale of Maniac Mansion comprises the origin stories of point and click graphic adventures, cut-scenes in videogames […]
The Sausage Factory: 408 – Gibbon: Beyond the Trees by Broken Rules
Chris chats to Felix Bohatsch of Broken Rules about the design and development of their infinite runner adventure game, Gibbon: Beyond the Trees. The flow of […]
