“Is it our destiny to defy destiny? It’s an interesting question.” When a beloved game is remade, there’s always the question: what will it be […]
Author: Jay Taylor
The Sausage Factory: 367 – Klang 2 by Tinimations
Chris O’Regan chats to Tom-Ivar Arntzen of Tinimations about the design and development of their rhythm action arcade adventure, Klang 2 To move in Klang 2, […]
Dead Rising – Cane and Rinse No.493
“It doesn’t sound like civil disobedience. It’s too quiet.” Regrettably late for Halloween and the game’s 15th anniversary (as well as the fifth anniversary of […]
The Sausage Factory: 366 – Antstream Arcade by Antstream
Chris chats to Mike Rouse of Antstream about the creation of their videogame streaming service, Antstream Arcade If there is a service that offers a path of least […]
Condemned: Criminal Origins – Cane and Rinse No.492
“Come on, let’s go. Body’s rottin’ as we speak.” Tony’s the host this week aided and abetted by Karl, Jon and Darren as they switch […]
The Sausage Factory: 365 – Before Your Eyes by GoodybyeWorld Games
Chris chats to Will Hellwarth, Graham Parkes, and Oliver Lewin of GoodbyeWorld Games about the design and development of their blinking driven adventure game, Before […]
The Sausage Factory: 364 – Tails of Iron by Odd Bug Studio
Chris chats to Jack Bennet of Odd Bug Studio about the design and development of their combat orientated, rat filled action adventure game, Tails of […]
Tomb Raider – Cane and Rinse No.491
“Wait! We’re talking about the artifact here?” 25 years have passed since a fresh, if flat-face Lara Croft made her first graceful bow. Leon, Jon, […]
The Sausage Factory: 363 – A Juggler’s Tale by kaleidoscube
Chris chats to Dominik Schön of kaleidoscube about the design and development of their puppet themed, narrative driven action adventure, A Juggler’s Tale. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode363.mp3 […]
The Sausage Factory: 362 – The Signal State by Reckoner Industries
Chris chats to Benedict Lee of Reckoner Industries about the design and development of their puzzle driven, Midi stack inspired adventure game, The Signal State. […]
Metroid II: Return of Samus – Cane and Rinse No.490
“So the Galactic Federation called it’s members to an urgent conference to find a way to overcome this menace. They quickly came to one conclusion, […]
The Sausage Factory: 361 – Dustwind – The Last Resort by Dustwind Studios
Chris chats to Andreas Heldt of Dustwind Studios about the design and development of their tactical combat action adventure game, Dustwind – The Last Resort. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode361.mp3 […]
