“Take a bite of Duke’s special pain cake!” What do you get when you take Duke Nukem 3D, add a dash of Half-Life, smother it […]
Author: Jay Taylor
The Sausage Factory: 340 – Battle Axe by Bitmap Bureau
Chris O’Regan chats to Mike Tucker and Henk Nieborg of Bitmap Bureau about the design and development of their arcade action adventure game, Battle Axe. […]
Star Trek: Bridge Crew – Cane and Rinse No.471
“Enviromental hazard detected” Part of Ubisoft and Red Storm Entertainment’s initial foray into the VR market, Star Trek: Bridge Crew recreated one of pop culture’s […]
The Sausage Factory: 339 – Speedy Gun Savage by Gamitronics
Chris O’Regan chats to Rajat Ojha of Gamitronics about the design and development of their FPS VR action adventure game, Speedy Gun Savage. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode339.mp3 Music […]
Jak and Daxter: The Precurser Legacy – Cane and Rinse No.470
“Wait a minute! We are not going back to Misty Island! Are we?” In the years between the Crash Bandicoot trilogy and Uncharted, Naughty Dog […]
The Sausage Factory: 338 – King of Seas by 3D Clouds
Chris O’Regan chats to Luca Cafasso of 3D Clouds about the design and development of their open world action adventure game, King of Seas. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode338.mp3 […]
Overwatch – Cane and Rinse No.469
“Never accept the world as it appears to be. Dare to see it for what it could be.” Join Josh, Brian, Jesse and Rich as […]
The Sausage Factory: 337 – Trials of Fire by Whatboy Games
Chris O’Regan chats to Dax Ginn and Adam Doherty of Whatboy Games about the design and development of their tactical RPG deck building game, Trials […]
Disco Elysium – Cane and Rinse No.468
“You are extreme, all-engulfing madness. A volatile simian nervous system, ominously new to the planet” A mystery is afoot. Ryan converses with the voices in […]
The Sausage Factory: 336 – Maskmaker by Innerspace VR
Chris O’Regan chats to Balthazar Auxietre of Innerspace VR about the design and development of their world transporting mystery adventure game, Maskmaker. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode336.mp3 Music […]
Trinity – Cane and Rinse No.467
“Of course, there’s the problem of causality…” For the first time in the ten-year history of the Cane and Rinse videogame podcast, we deep-dive into […]
The Sausage Factory: 335 – Quantum League by Nimble Giant Entertainment
Chris O’Regan chats to Andres Chilkowski of Nimble Giant Entertainment about the design and development of their time-lapse FPS battle arena game, Quantum League. Ever […]
