“Bring it on!” Eight years on from our original Streets of Rage trilogy podcast, we are finally able to bring you the sequel. Daring revivalist […]
Author: Jay Taylor
The Sausage Factory: 334 – Orbital Bullet by Smokestab Games
Chris O’Regan chats to Yves Masullo and Robin Maechtel of SmokeStab Games about the design and development of their arcade action rogue-lite adventure game, Orbital […]
Mario Kart Wii – Cane and Rinse No.465
“Go, go, go, go!” The biggest selling racing game of all time (at the time of recording), and the sixth mainline entry in Nintendo’s character […]
The Sausage Factory: 333 – Astro Aqua Kitty by TIKIPOD
Chris O’Regan chats to returning guest Dugan Jackson of TIKIPOD about the design and development of their arcade action adventure game, Astro Aqua Kitty. Episode […]
Wave Race 64 – Cane and Rinse No.464
“What are you thinking!?” Between an early showing and its release, transforming powerboats became personal watercraft (i.e. jet skis) and Nintendo had itself a massively upgraded […]
The Sausage Factory: 332 – We Are The Caretakers by Heart Shaped Games
Chris O’Regan chats to Scott Brodie of Heart Shaped Games about the design and development of their wildlife reserve based tactical RPG, We Are The […]
Console Special No.11 – Vectrex
Just as the videogame industry began to implode in North America, Milton Bradley set out to try and grab a piece of the pie by […]
Dishonored 2 – Cane and Rinse No.463
“There is corruption here. It beckons you. Promises riches and power. So much temptation.” Join Josh, Brian, James and Tom as they slink through blood-soaked […]
The Sausage Factory: 331 – Wildfire Swap by Ryan Kubik Games
Chris O’Regan chats to Ryan Kubik and Drew Gingerich of Ryan Kubik games about the design and development of their mind bending sliding puzzle game, […]
Sound of Play: 300 – the videogame music podcast
Joining Leon Cox in Sound of Play 300 are Jay Taylor and Ryan Hamann Almost every Wednesday over the past six and half years we’ve […]
The Legend of Zelda: Link’s Awakening (2019) – Cane and Rinse No.462
“We were born of nightmares…” Back to the island of slumber and seashells as we return to the island of Koholint for Grezzo’s Switch remakening […]
The Sausage Factory: 330 – Kinetic Edge by SCT
Chris O’Regan chats to Richard Seabrook of SCT Ltd about the design and development of their puzzle/dexterity platformer, Kinetic Edge Momentum can be a vital […]
