“Are you quite finished?” It’s Elden Ring. In the lead-up to the long-awaited Shadow of the Erdtree DLC, Leon, Brian, Jay and Thomas summon collaborators […]
Author: Jay Taylor
The Sausage Factory: 500 – A Highland Song by Inkle
Chris O’Regan interviews Jon Ingold and Joe Humfrey of Inkle about the design and development of A Highland Song, an action adventure based on traditional […]
Torment: Tides of Numenera – Cane and Rinse No.621
“Having power makes the ones you love vulnerable.” Rich, James and Jon are joined by Sean Bell of The Computer Game Show as they come […]
The Sausage Factory: 499 – Aura of Worlds by Cognitive Forge
Chris interviews Anthony Liew of Cognitive Forge about the design and development of Aura of Worlds, an action adventure roguelike which has the player falling […]
Ghostbusters: The Video Game – Cane and Rinse No.620
“Well, this looks inviting.” For our second look at a Ghostbusters videogame (there are plenty of others that didn’t make the cut), we look at […]
The Sausage Factory: 498 – Potions: A Curious Tale by Stumbling Cat
Chris O’Regan interviews Renee Gittins of Stumbling Cat about the design and development of Potions: A Curious Tale, an action adventure with an apothecarial bent. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode498.mp3 […]
Star Raiders – Cane and Rinse No.619
“GALACTIC COOK” “Ahead of its time” is a barely adequate phrase with which to describe Star Raiders. Doug Neubauer’s 1979 space combat simulator was a sensation […]
The Sausage Factory: 497 – Pacific Drive by Ironwood Studios
Chris O’Regan interviews Alex Dracott of Ironwood Studios about the design and development of Pacific Drive, a survival horror game featuring a sentient station wagon. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode497.mp3 […]
428: Shibuya Scramble – Cane and Rinse No.618
“When the tongue slips, grab it, and yank out the truth.” A visual novel about ten hours in Shibuya, Tokyo. Not much could possibly happen, right? Spike […]
The Sausage Factory: 496 – Bounties of Babylon by Cartographic Interactive
Chris O’Regan interviews Ant Skilton of Cartographic Interactive about the design and development of Bounties of Babylon, a tactical puzzle game set on the high […]
Ghostbusters – Cane and Rinse No.617
“MAYOR AWARDS YOU $2000 FOR AVERTING MARSHMALLOW CATASTROPHE.” The summer of 1984 and Activision lights a fire under Davd Crane’s butt, giving him and his team […]
The Sausage Factory: 495 – Slave Zero X by Poppy Works
Chris O’Regan interviews Francine Bridge and Wolfgang Wozniak of Poppy Works, and Alex Lotz from Ziggurat about the design and development of Slave Zero X, a […]