“These things happen the second time around.” “Version Upgrade” NieR Replicant ver.1.22474487139… arrived just over a decade after the original(s), promising a slicker experience and […]
Author: Jay Taylor
The Sausage Factory: 487 – Goblin Stone by Orc Chop Games
Chris interviews Vince McDonnell of Orc Chop Games about the design and development of Goblin Stone, a turn-based tactical combat RPG that has the player […]
Bruce Lee – Cane and Rinse No.608
“When you finally reach the wizard keep away from the fireballs streaming from his eyes.” More than a decade after his untimely death, Datasoft released […]
The Sausage Factory: 486 – Acolyte of the Altar by Black Kite Games
Chris O’Regan interviews Cameron Reid of Black Kite Games about the design and development of Acolyte of the Altar, a beautifully rendered deck-building, card-battling game. […]
Castlevania: Rondo of Blood – Cane and Rinse No.607
“Driven by madness, they made a pact with the devil…” Leaping back over the drawbridge of doom and into the castle of mystery, we dance […]
The Sausage Factory: 485 – qomp2 by Graphite Labs.
Chris O’Regan interviews Matthew Raithel and Brad Austrin of Graphite Lab about the design and development of qomp2, an arcade puzzle game that is controlled […]
Metroid Prime 3: Corruption – Cane and Rinse No.606
“Suit diagnostic complete: All systems functional.” We round off our coverage of Retro Studios’ Phazon trilogy with our Metroid Prime 3: Corruption deep-dive review. Leon, […]
The Sausage Factory: 484 – Worldless by Noname Studios
Chris interviews David Sanchez and Joel Roset of NoName Studios about the design and development of Worldless, an action adventure that marries rhythm-action style combat […]
Brave Fencer Musashi – Cane and Rinse No.605
“Stupid costumes? Take that back! You… You little turd!” In the late 1990s, a swashbuckling and experimental Square released a Zelda-like action RPG based on […]
The Sausage Factory: 483 – Sands of Aura by Chashu Entertainment
Chris O’Regan interviews Mike Shistik of Chashu Entertainment about the design and development of Sands of Aura, a hack’n slash adventure game that looks like […]
Katamari Damacy series – Cane and Rinse No.604
“The katamari. The Prince. Where the first rolls the second follows. Roll, roll, roll.” Cane and Rinse is on a roll this week as Ryan, […]
The Sausage Factory: 482 – Space Salvage by Fruity Systems
Chris interviews Stefan Senior and Corrin Wilson of Fruity Systems and asks them about how they created Space Salvage, a VR space bound game concerning […]