“When the tongue slips, grab it, and yank out the truth.” A visual novel about ten hours in Shibuya, Tokyo. Not much could possibly happen, right? Spike […]
Author: Jay Taylor
The Sausage Factory: 496 – Bounties of Babylon by Cartographic Interactive
Chris O’Regan interviews Ant Skilton of Cartographic Interactive about the design and development of Bounties of Babylon, a tactical puzzle game set on the high […]
Ghostbusters – Cane and Rinse No.617
“MAYOR AWARDS YOU $2000 FOR AVERTING MARSHMALLOW CATASTROPHE.” The summer of 1984 and Activision lights a fire under Davd Crane’s butt, giving him and his team […]
The Sausage Factory: 495 – Slave Zero X by Poppy Works
Chris O’Regan interviews Francine Bridge and Wolfgang Wozniak of Poppy Works, and Alex Lotz from Ziggurat about the design and development of Slave Zero X, a […]
Loom – Cane and Rinse No.616
“This reckless defiance is intolerable.” Lucasfilm Games teamed up with Infocom’s visionary creative Brian Moriarty in 1990 for the fifth of the studio’s SCUMM-based point and […]
The Sausage Factory: 494 – Classified: France ’44 by Absolutely Games
Chris O’Regan interviews Chris Black and Lee Brimmicombe-Wood of Absolutely Games about the design and development of Classified: France ’44, a turned-based tactical RPG set […]
Pikmin 2 – Cane and Rinse No.615
“Ready for another day of toiling for the profit of your company?” Somehow, nearly six years has passed since we covered the original Pikmin back […]
The Sausage Factory: 493 – Timemelters by Autoexec Games
Chris interviews Adam Rotondo of AutoExec Games about the design and development of Timemelters, an action adventure game that combines temporal mechanics with tower defence. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode493.mp3 […]
A Plague Tale: Innocence – Cane and Rinse No.614
“I won’t ask again. Where is your son?” A lovable set of siblings, a journey of hope, and a billion rats. Brian, James, Jon and […]
The Sausage Factory: 492 – Under Cover by SIGTRAP Games
Chris O’Regan interviews Luke Thompson of SIGTRAP Games about the design and development of Under Cover, a VR title that harks back to lightgun games of […]
Cyberpunk 2077 – Cane and Rinse No.613
“To our dreams. For they alone keep us sane.” With the game having been released for over three years, and actually finished for a few months […]
The Sausage Factory: 491 – Zero Sievert by CABO Studio
Chris interviews Luca Carbonera of CABO Studio about the design and development of Zero Sievert, a survival adventure game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode491.mp3 Music is by kupfergruen […]