Chris interviews Anthony Liew of Cognitive Forge about the design and development of Aura of Worlds, an action adventure roguelike which has the player falling […]
Author: Jay Taylor
Ghostbusters: The Video Game – Cane and Rinse No.620
“Well, this looks inviting.” For our second look at a Ghostbusters videogame (there are plenty of others that didn’t make the cut), we look at […]
The Sausage Factory: 498 – Potions: A Curious Tale by Stumbling Cat
Chris O’Regan interviews Renee Gittins of Stumbling Cat about the design and development of Potions: A Curious Tale, an action adventure with an apothecarial bent. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode498.mp3 […]
Star Raiders – Cane and Rinse No.619
“GALACTIC COOK” “Ahead of its time” is a barely adequate phrase with which to describe Star Raiders. Doug Neubauer’s 1979 space combat simulator was a sensation […]
The Sausage Factory: 497 – Pacific Drive by Ironwood Studios
Chris O’Regan interviews Alex Dracott of Ironwood Studios about the design and development of Pacific Drive, a survival horror game featuring a sentient station wagon. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode497.mp3 […]
428: Shibuya Scramble – Cane and Rinse No.618
“When the tongue slips, grab it, and yank out the truth.” A visual novel about ten hours in Shibuya, Tokyo. Not much could possibly happen, right? Spike […]
The Sausage Factory: 496 – Bounties of Babylon by Cartographic Interactive
Chris O’Regan interviews Ant Skilton of Cartographic Interactive about the design and development of Bounties of Babylon, a tactical puzzle game set on the high […]
Ghostbusters – Cane and Rinse No.617
“MAYOR AWARDS YOU $2000 FOR AVERTING MARSHMALLOW CATASTROPHE.” The summer of 1984 and Activision lights a fire under Davd Crane’s butt, giving him and his team […]
The Sausage Factory: 495 – Slave Zero X by Poppy Works
Chris O’Regan interviews Francine Bridge and Wolfgang Wozniak of Poppy Works, and Alex Lotz from Ziggurat about the design and development of Slave Zero X, a […]
Loom – Cane and Rinse No.616
“This reckless defiance is intolerable.” Lucasfilm Games teamed up with Infocom’s visionary creative Brian Moriarty in 1990 for the fifth of the studio’s SCUMM-based point and […]
The Sausage Factory: 494 – Classified: France ’44 by Absolutely Games
Chris O’Regan interviews Chris Black and Lee Brimmicombe-Wood of Absolutely Games about the design and development of Classified: France ’44, a turned-based tactical RPG set […]
Pikmin 2 – Cane and Rinse No.615
“Ready for another day of toiling for the profit of your company?” Somehow, nearly six years has passed since we covered the original Pikmin back […]
