Show host Chris O’Regan chats to Bony Yousuf about the design and development of Almost There.
Precision is something many platform games failed to appreciate. All too often the concept of moment becomes the key driver to the mechanics of platform games and that is something Bony Yousuf has taken exception to. So much so that he has made Almost There, a puzzle platform game that demands the player embrace precision while employing a heavy dose of lateral thinking.
The Sausage Factory was edited by Chris O’Regan
Music for this episode is drawn from Creative Commons artist TeknoAXE and more of their work can be found here: