Host Chris O’Regan chats to Edward Lu and Nick Amlag of Studio Aesthesia about the design and development of their twin-stick melee combat arcade game, Breakpoint
Why shoot at things when you can just hit them? That is the question asked of the player of Breakpoint, a game that relies on the player’s ability to strike opponents at just the right moment.
Music featured is by Macaulay Szymanski
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren’t just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game’s gestation in full and frank detail then you have found the right podcast.
The Sausage Factory 304 was edited by Chris O’Regan