Chris chats to Moussa Kahn and Charles Goatley of Okidokico about the design and development of their golf puzzle adventure game, A Little Golf Journey, which […]
The Sausage Factory
The Sausage Factory: 367 – Klang 2 by Tinimations
Chris O’Regan chats to Tom-Ivar Arntzen of Tinimations about the design and development of their rhythm action arcade adventure, Klang 2 To move in Klang 2, […]
The Sausage Factory: 366 – Antstream Arcade by Antstream
Chris chats to Mike Rouse of Antstream about the creation of their videogame streaming service, Antstream Arcade If there is a service that offers a path of least […]
The Sausage Factory: 365 – Before Your Eyes by GoodybyeWorld Games
Chris chats to Will Hellwarth, Graham Parkes, and Oliver Lewin of GoodbyeWorld Games about the design and development of their blinking driven adventure game, Before […]
The Sausage Factory: 364 – Tails of Iron by Odd Bug Studio
Chris chats to Jack Bennet of Odd Bug Studio about the design and development of their combat orientated, rat filled action adventure game, Tails of […]
The Sausage Factory: 363 – A Juggler’s Tale by kaleidoscube
Chris chats to Dominik Schön of kaleidoscube about the design and development of their puppet themed, narrative driven action adventure, A Juggler’s Tale. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode363.mp3 […]
The Sausage Factory: 362 – The Signal State by Reckoner Industries
Chris chats to Benedict Lee of Reckoner Industries about the design and development of their puzzle driven, Midi stack inspired adventure game, The Signal State. […]
The Sausage Factory: 361 – Dustwind – The Last Resort by Dustwind Studios
Chris chats to Andreas Heldt of Dustwind Studios about the design and development of their tactical combat action adventure game, Dustwind – The Last Resort. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode361.mp3 […]
The Sausage Factory: 360 – Islanders by Grizzly Games
Chris chats to Paul Schnepf of Grizzly Games about the design and development of their city building chill out game that is Islanders. Making a […]
The Sausage Factory: 359 – Cosmo’s Quickstop by Big Sir Games
Chris O’Regan chats to Ian Beckman of Big Sir Games about the design and development of their multi-task space station, come convenience store management game, […]
The Sausage Factory: 358 – The Vale: Shadow of the Crown by Falling Squirrel
Chris O’Regan chats to Dave Evans of Falling Squirrel about the design and development of their audio only action adventure game, The Vale: Shadow of the […]
The Sausage Factory: 357 – For The Warp by Massive Galaxy Studios
Chris chats to Gonçalo Monteiro of Massive Galaxy Studios about the design and development of their deck-building interstellar exploration game, For The Warp Hoping that […]