Chris chats to Jordan Morris of Mister Morris Games about the design and development of their turn action adventure game, Haiku, the Robot. You know what […]
The Sausage Factory
The Sausage Factory: 415 – Kaiju Wars by Foolish Mortals
Chris chats to Michael Long of Foolish Mortals about the design and development of their turn based strategy game, Kaiju Wars. It’s not so much […]
The Sausage Factory: 414 – Rogue Aces VR by Infinite State Games
Chris chats to return guest Mike Daw of Infinite State Games about the design and development of their VR take on Rogue Aces arcade shoot’em up. […]
The Sausage Factory: 413 – XEL by Tiny Roar
Chris chats to Maurice Alain of Tiny Roar about the design and development of their third-person puzzle action adventure game XEL. Time is relative, and it […]
The Sausage Factory: 412 – Golfie by Triheart Studio
Chris chats to Sandra Fagerli and Jacob Lynggard Olsen of Triheart Studio, about the design and development of their mini golf puzzle game, Golfie, which is […]
The Sausage Factory: 411 – Neodori Forever by Strobetano
Chris chats to Roberto Bendinelli of Strobetano, about the design and development of their puzzle driving game, Neodori Forever, which is published by Crescent Moon Games […]
The Sausage Factory: 410 – OGRE by Auroch Digital
Chris chats with Tomas Rawlings of Auroch Digital about the design and development of their digital transformation of the tactical board game, OGRE. You can’t really […]
The Sausage Factory: 409 – Bezier by Niine Games
Chris chats to Philip Bak of Niine Games, about the design and development of their arcade twin stick shooter, Bezier. It’s not that often a […]
The Sausage Factory: 408 – Gibbon: Beyond the Trees by Broken Rules
Chris chats to Felix Bohatsch of Broken Rules about the design and development of their infinite runner adventure game, Gibbon: Beyond the Trees. The flow of […]
The Sausage Factory: 407 – Spirit Hunters: Infinite Horde by Creature Cauldron
Chris chats to Nathan Buckley, Peet Cooper, and Anthony Enright of Creature Cauldron about the design and development of their action rogue lite, Spirit Hunters: Infinite […]
The Sausage Factory: 406 – TEN – Ten Rooms, Ten Seconds by The Bworg
Chris chats to Paris Joachim-Farrow of The Bworg about the design and development of their puzzle platformer, TEN – Ten Rooms, Ten Seconds Just one […]
The Sausage Factory: 405 – Versus Evil
Chris chats to David Hulegaard of Versus Evil and about the trials and tribulations of being a publisher for games created by small teams of […]