Chris chats to Robert Sajko of Room-C Games and about the design and development of their turn based tactical RPG roguelike, The Hand of Merlin. “No […]
The Sausage Factory
The Sausage Factory: 403 – Elias 4 by Elias Software
Chris chats to Kristofer Eng of Elias Software about the design and development of their dynamic music creation middleware application, Elias 4. Wait, was that a […]
The Sausage Factory: 402 – Card Shark by Nerial
Chris chats to Arnaud de Bock and Nicolai Troshinsky of Nerial about the design and development of their sleight of hand action adventure game, Card Shark. […]
The Sausage Factory: 401 – Source of Madness by Carry Castle
Chris chats to Per Fornander of Carry Castle about the design and development of their action adventure roguelike, Source of Madness Einstein said that doing the […]
The Sausage Factory: 400
After nine years of releasing a weekly podcast featuring interviews of developers of videogames of all shapes and sizes, it’s now time to look inward to […]
The Sausage Factory: 399 – Festival Tycoon by Johannes Gäbler
Chris chats to Johannes Gäbler about the design and development of their event management simulator, Festival Tycoon. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode399.mp3 All of the music in Festival […]
The Sausage Factory: 398 – Winter Ember by Sky Machine Studios
Chris chats to Robert Wahby and Lucas Dieguez of Sky Machine Studios about the design and development of their stealth action game, Winter Ember. The art […]
The Sausage Factory: 397 – OlliOlli World by Roll7
Chris chats to Tom Hegarty of Roll7 about the design and development of their dexterity based scrolling platformer, OlliOlli World. It’s not so much about […]
The Sausage Factory: 396 – Klotzen! Panzer Battles by Maxim Games
Chris chats to Zoran Stanic of Maxim Games about the design and development of their high level strategy game, Klotzen! Panzer Battles. Logistics. It’s always logistics… […]
The Sausage Factory: 395 – A Story Beside by Wayward Prophet
Chris chats to David Grund of Wayward Prophet about the design and development of their action adventure game, A Story Beside. What about those shopkeepers in RPGs? […]
The Sausage Factory: 394 – Before We Leave by Balancing Monkey Games?
Chris chats to Sam Barham of Balancing Monkey Games about the design and development of their settlement building adventure game, Before We Leave. Play this game, […]
The Sausage Factory: 393 – The Day We Fought Space! by Tursiops Truncatus Studios
Chris chats to Catherine Kimport and Susan Schaffer of Tursiops Truncatus Studios about the design and development of their shmup, The Day we Fought Space. […]