crackdown
The Cane and Rinse podcast Vol. 7

Crackdown – Cane and Rinse No.304

“Skills for Kills, Agent. Skills for Kills.”

In anticipation of the series’ forthcoming third instalment, Leon, Leah, Tony and guest David Turner from The Computer Game Show podcast revisit Realtime Worlds’ 2007 Crackdown. Arriving in the relative early days of the open-world sandbox experience – and featuring online co-op to boot, Crackdown wowed many with its intoxicating cocktail of liberating superhero powers, large-scale destruction and the addictive hoovering up of some orbs. Does the game stand up more than a decade down the line, why did the sequel seemingly miss the mark and what does Crackdown 3 need to offer to recapture players’ imaginations?


 
Music used in this issue:

1: Main Menu Music Instrumental (Paradise Bird Theory) by DJ Krush
2: Beat em by DJ Krush

Cane and Rinse 304 was edited by Jay Taylor (@JaySevenZero).

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Do you have an opinion about a game we’re covering that you’d like read out on the podcast? Then venture over to our forum and check out the list of upcoming games we’re covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

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