Chris chats to Dan Bernardo of Dreamnauts Studios about the design and development of their real time tactical combat hybrid action adventure game, Grid Force: Mask of the Goddess.
Having the player make split-second decisions when normally they can take their time leads to some interesting design decisions.
Music is by Dreamnauts Studios and is available from here:
1. The Shores
2. Deep in the Forest
3. Fight (and Die)
The Sausage Factory 424 was edited by Chris O’Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren’t just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game’s gestation in full and frank detail then you have found the right podcast.