Show host and producer Chris O’Regan chats to Elliot Hudson of Blackbird Interactive about the design and development of their spaceship salvage sociopolitical adventure game, Hardspace: Shipbreaker
Considering how humanity will evolve can lead to a vision of utopia for some, while others see something other than sunshine and bunny rabbits. Blackbird Interactive went to a darker place with its projections when it made Hardspace: Shipbreaker.
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren’t just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game’s gestation in full and frank detail then you have found the right podcast.
The Sausage Factory 305 was edited by Chris O’Regan