Chris O’Regan chats to Mike Daw of Infinite State Games, a return guest from May 2018, Episode 184 to talk about the design and development of Family Tree
A puzzle game that relies upon the dexterity of the player to overcome its challenges can suffer from levels of justified frustration. Family Tree does a lot to avoid this by rewarding players who want to collect everything, while also accommodating those who simply want to plough through to the end on their own terms.
All music used in this podcast by Mike Daw of Infinite State Games
The Sausage Factory episode 250 was produced and edited by Chris O’Regan