In this Interview Extra episode, Charlotte chats to Benn Powell about the ins and outs of designing randomisers for REmake Remastered and the remake of Resident Evil 2. Is your heart’s desire a dozen Lisa Trevors in your RE game, or do you yearn for nothing but a swarm of bees? The choice is yours, thanks to Benn’s hard work in adding an element of surprise to your favourite spooky zombie game!
Benn (@bennpowell) has been developing games for many years, working at Team17 as a programmer on Worms Revolution and designing his own puzzle game, Operator Overload. Thanks to the support of a few Resident Evil speedrunners looking for a novel horror experience, Benn now devotes a huge chunk of his time to mapping out randomisers for the series. As Charlotte (@ccuttsgames) learnt, his door randomiser for REmake literally required plotting a detailed map, retracing the steps of Capcom and perhaps of Oswell E. Spencer himself…
The interview covers a range of topics such as developing mods in an ethical fashion, the harsh world of independent development and Benn’s favourite blooper reel footage from testing his mods. If you want to learn how mods read the memory of the game and even deter piracy, give our interview a listen!
For further information on the mods, please visit Benn’s site.
To throw a few quid Benn’s way in appreciation of his tireless dedication to the project, add to Benn’s tip jar.
You can sign up for Benn’s Patreon here.
Podcast: Download (Duration: 41:05 — 37.1MB)
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