Show host Chris O’Regan talks to Andrew Linde of Juncture Media about the design and development of AVARIAvs.
Traditionally, the turn-based combat found in JRPGs has been designed according to the convention that the computer controls the actions of enemy creatures in combat while a human controls a party of protagonists. AVARIAvs does away with this by having humans control both sides, creating an usual gameplay experience that opposes the common model.
Sausage Factory 234 was produced and edited by Chris O’Regan
Podcast (sausage): Download (Duration: 1:07:07 — 70.5MB)
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