Show host Chris O’Regan chats to Lucas Mattos of Long Hat House about the design and development of Dandara.
When confronted with a platform that struggles with real time controls yet you’re keen to make a game that relies on them, they’re only one thing you can do, mix real time with turn based interaction. This is exactly what Long Hat House did when creating Dandara, a Metroidvania platformer that was originally designed for iOS and Android platforms where the player pointed where they wanted the main protagonist to fly around the level. The combination of an innovative control scheme, a beautifully animated world and challenging level of difficulty makes Dandara very special indeed.
The Sausage Factory Episode 219 was edited by Chris O’Regan