Chris O’Regan talks to Edvin Aedma of Luminous about how Circle Empires was developed.
When you consider 4x games you normally think of titles like Civilization or Stellaris. These are grand scale titles that take many hours to complete. But what if you did away the with the complex resource gathering and unit creation and just go in and obliterate everything in the player’s path. That is what Circle Empires is all about, cut out the middle man and get straight to the point, taking over everything to make the universe a better place.
Edited by Chris O’Regan