It’s been fully four decades since Dave Theurer turned his apocalyptic nightmares into an arcade game. Missile Command told a darker story than most games of the time, and thanks to its compelling, though unwinnable, gameplay, has stood the test of time as a high score competition stalwart. Leon, Jesse, Michiel, guest Dan Clark and Cane and Rinse community members recall their own fears of Armageddon and their ill-fated mission to keep the incoming nukes at bay.
Cane and Rinse 425 was edited by Jay Taylor
Don’t forget, you can get an often extended version of this podcast four weeks early if you support our Patreon for just $2 a month! Do you have an opinion about a game we’re covering that you’d like read on the podcast? Then venture over to our forum and check out the list of upcoming games we’re covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum