Chris O’Regan talks to Nick Cellini about how Ashi Lake of Fire was developed.
Esoteric puzzle games are difficult to develop as they can fall into the trap of being far too frustrating for their own good. Ashi Lake of Light does not fall into thios trap as it gently eases the player into how each of the player mechanics interact with one another as the player progresses between each level. The concept of guiding a fire fly through a course of lanterns that all have varying degrees of brightness is a simple one, yet creates a very interesting and challenging game.
Edited by Chris O’Regan