Chris O’Regan chats to James Morwood and Henry Pullan of Bit Loom Games about the design and development of their puzzle adventure game, Phogs
The joy of solving a puzzle together is difficult to quantify and Bit Loom Games lean into this fact quite heavily when they made Phogs. Listen to this episode of The Sausage Factory to find out how they did
Music featured is by Henry Pullan and can be bought from here: https://henrypullan.
2. Fruity Factory
3. Stationary Village
The Sausage Factory 321 was edited by Chris O’Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren’t just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game’s gestation in full and frank detail then you have found the right podcast.