“Proceed north to big gun area.”
Behold the Bitterman, in id Software’s archetypal ‘boomer shooter’ sequel, Quake II. Strogg-blasting vets Leon, Chris O’Regan, Darren and Karl – along with contributions from the Cane and Rinse community – recount their bloody campaigns through Quake II’s 1997 PC original, the somewhat miraculous console ports to N64 and PS1, as well as the much more recent Nightdive remaster package, including DLC episodes and an all-new chapter from Machinegames.
Music featured in this issue:
1. Big Gun by Sonic Mayhem
2. Operation Overlord by Sonic Mayhem
Do you have an opinion about a game we’re covering that you’d like read on the podcast? Then venture over to our forum and check out the list of upcoming games we’re covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
Podcast: Download (Duration: 1:59:11 — 81.9MB)
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One thing I don’t think was mentioned — throughout development Quake 2 was never intended to be a Quake sequel, but rather its own thing. This persisted until very much the last minute when they needed a name for the pre-release marketing campaign. A few names were bandied about, but they couldn’t find one that everyone liked. Putting it to the vote, “Wor” was eventually chosen, but it apparently clashed with an existing trademark, so having run out of time they just called it Quake 2 in order to get it out the door.
Hi, thanks for commenting!
As I recall we discussed some of that (possibly not the trademark element) in the extended Patreon cut of the podcast, which was 32 minutes longer: https://www.patreon.com/posts/quake-ii-cane-no-125603162