“I know you got questions, but we gotta get moving.”
Darren, Karl and Sean discuss RAGE, a game from a fascinating time in id Software’s history. The then brand new id Tech 5 engine rendering a ‘MegaTextured’ post-cataclysmic wasteland is the setting as we converse at length about what it’s like to drive, shoot and craft in RAGE. Does the aesthetic live up to id’s previous work? Do MegaTextures matter? And just how did they get away with a competitive multiplayer mode which isn’t first-person shooting?
Music used in this issue:
1: Attack of the Mutants by Rod Abernethy
2: The Well by Rod Abernethy
Cane and Rinse 220 was edited by Sean O’Brien
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