Chris O’Regan chats to Charles Cecil of Revolution Software about the design and development of their adventure game, Beyond a Steel Sky
What drives us to play adventure games to their completion? Is it the world in which they are set? Is it the characters that inhabit said world? Is it the puzzles thrown at us to thwart our progress? Or is it to experience and participate in a great story? All of these things and more are covered in this episode of The Sausage Factory.
The Sausage Factory 295 was produced and edited by Chris O’Regan