“DESTROY THE ENEMY NINJA GROUP” Heavily inspired by Namco’s Rolling Thunder, SEGA launched its cool, ninja-based response 35 years ago, in 1987. Leon, Michiel, Rich […]
Tag: shinobi
The subjectivity of difficulty
So here we finally are, at the conclusion of Michiel’s three part article on difficulty in videogames. In the first part, I argued why difficulty […]