Features

This is where you’ll find all our written features such as opinions pieces and reviews

why we game
Features

Why we game

This is a call to arms. A battle cry. An appeal for us to stand up and be counted, says Christopher Worthington When I say “us” I mean the likes […]

celeste
Features

Reascending Celeste’s mountain

Brian Edwards finds the inner resolve to scale Madeline’s intimidating peak I’ve been replaying Celeste, 2018’s darling indie platformer, for the upcoming Cane and Rinse recording. I played Celeste on […]

so long
Features

So long 2020…

…and good riddance! It’s the end of another year and we’re gearing up for Volume 10 of Cane and Rinse. Last year Brian asked the team to share their favourite […]

fracter
Features

FRACTER

Our Brian riddles his way through the monochrome dark and light of 4L Games’ moody puzzler, FRACTER Descending into a mysterious and dark world, guided by an ethereal floating light, […]

luigi
Features

Luigi fears

After all his ghostly encounters and triumphs, why is Luigi still such a chicken? A clinical psychologist explains. For the last few weeks, I’ve been playing Luigi’s Mansion 3 in […]

sunset
Features

Sunset

A strange, irreverent, opening gambit, but follow me on this. Since childhood, I’ve had an infrequent, recurring, abstract nightmare that’s laughable to others and chilling to me. Here goes… in […]

ultracore
Features

Ultracore

Leon gets to grips with DICE’s abandoned ‘Eurostyle’ run and gunner, which has emerged blinking into the light after more than 25 years I’ll admit that the legend of Ultracore […]