Features

This is where you’ll find all our written features such as opinions pieces and reviews

difficulty
Features

The subjectivity of difficulty

So here we finally are, at the conclusion of Michiel’s three part article on difficulty in videogames. In the first part, I argued why difficulty and challenge are still such major components of what makes […]

photo mode
Features

Point and shoot: Bringing videogame photo modes into focus

Photographer Gary Dutton (@GaryDooton), podcaster Jay Taylor (@JaySevenZero) and Laced With Wax editor Thomas Quillfeldt (@tquillfeldt) chat about their favourite fad in videogames: photo mode. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/point_and_shoot.mp3   Show notes: 00:00 – [music] Aloy’s Theme by […]

Features

Alienation: Active-reload reloaded

David Merrett looks at Housemarque’s take on Epic’s famous clickety-clip mechanic as deployed in Alienation Alienation is a slick top-down shoot’em-up (incorporating major elements of Diablo) from Housemarque, full of overwhelming hordes of aliens to […]

Features

What Remains of Edith Finch

Alex Maskill reviews Giant Sparrow’s recent narrative adventure, What Remains of Edith Finch NB: Some readers may consider details in this review to be at least minor spoilers. What Remains of Edith Finch is, if […]

Features

Antihero

Karl reviews Tim Conkling’s multi-award-nominated TBS-by-gaslight, Antihero A fast-paced, turn-based strategy game where you build the most powerful thieves’ guild in a gas-lit Victorian underworld is the basic outline of Tim Conkling’s latest game, Antihero. […]

Features

Resident Evil: Vendetta

Squeezing his coal-shed sized biceps into a screening chair, Josh watches the new BioHazard CG movie Resident Evil: Vendetta and tells you just how much he thinks of it Resident Evil: Vendetta is the third […]

nex machina
Features

Nex Machina

Leon Cox reviews hot and happening twin-stick shoot’em up from Housemarque and Eugene ‘Robotron’ Jarvis, Nex Machina: Death Machine. We timed our latest podcast, all about Eugene Jarvis’ seminal twin stick coin-op Robotron: 2084 to […]

Features

Interaction

Inspired by Three Fourths Home, Spencer Saunders muses upon the validity of mundane and meaningful interactions in videogames Interaction is often considered to be the most important aspect of games. Duh. That’s sort of the […]