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Features

The real fake difficulty

Michiel Kroder discusses the idea that some videogames that are touted as being difficult actually lack real consequence for failing To summarise my previous piece […]

Features

“It’s not a game”

What do Antichamber, Bientôt l’été and Proteus have in common? ‘They’re all video games’ seems like an innocuous enough, if non-committal response, but is it […]