Welcome to our latest podcast dedicated to video game music – Sound of Play This show’s presenters were Ryan Hamann (@InsrtCoins) and Andrew Brown (@playcritically), along with community contributions by […]
Tag: Super Meat Boy
The real fake difficulty
Michiel Kroder discusses the idea that some videogames that are touted as being difficult actually lack real consequence for failing To summarise my previous piece on game difficulty, I argued […]
Sound of Play: 55 – The videogame music podcast
Welcome to our weekly podcast dedicated to videogame music – Sound of Play What we aim to bring you with Sound of Play is a diverse sample of our favourite […]
Why difficulty really matters in videogames
If you have read my previous contribution to Cane and Rinse, you might think of me as someone who’d welcome any breezy, pleasant piece of interactive entertainment that does not […]
Super Meat Boy – Cane and Rinse No.97
Using the foundations laid down by a 2008 flash game, Edmund McMillen and Tommy Refenes crafted what would become one of the most talked about and well loved digital releases […]
“It’s not a game”
What do Antichamber, Bientôt l’été and Proteus have in common? ‘They’re all video games’ seems like an innocuous enough, if non-committal response, but is it safe to make even so […]
Super Meat Boy Quick Rinse
Darren holds down the right trigger and goes hurtling through the first world of Super Meat Boy for PC. And then die a lot in some user-made levels. This Quick […]