Welcome to our latest podcast dedicated to video game music – Sound of Play This show’s presenters were Ryan Hamann (@InsrtCoins) and Andrew Brown (@playcritically), […]
Tag: Super Meat Boy
The real fake difficulty
Michiel Kroder discusses the idea that some videogames that are touted as being difficult actually lack real consequence for failing To summarise my previous piece […]
Sound of Play: 55 – The videogame music podcast
Welcome to our weekly podcast dedicated to videogame music – Sound of Play What we aim to bring you with Sound of Play is a […]
Why difficulty really matters in videogames
If you have read my previous contribution to Cane and Rinse, you might think of me as someone who’d welcome any breezy, pleasant piece of […]
Super Meat Boy – Cane and Rinse No.97
Using the foundations laid down by a 2008 flash game, Edmund McMillen and Tommy Refenes crafted what would become one of the most talked about […]
“It’s not a game”
What do Antichamber, Bientôt l’été and Proteus have in common? ‘They’re all video games’ seems like an innocuous enough, if non-committal response, but is it […]
Super Meat Boy Quick Rinse
Darren holds down the right trigger and goes hurtling through the first world of Super Meat Boy for PC. And then die a lot in […]