“Of course, there’s the problem of causality…” For the first time in the ten-year history of the Cane and Rinse videogame podcast, we deep-dive into a text adventure: Infocom’s Trinity. Leon, […]
“Of course, there’s the problem of causality…” For the first time in the ten-year history of the Cane and Rinse videogame podcast, we deep-dive into a text adventure: Infocom’s Trinity. Leon, […]