Chris O’Regan chats to Dan Taylor of Thunderbox Entertainment about the design and development of their spaceship disaster management game, The Captain is Dead.
Measuring risk within a tight action economy can make up part of a great board game, but how can that be translated well into a videogame? Listen to this episode to find out.
Music is by Occams Laser and can be found here: https://soundcloud.com/
1. The Warriors of Faith (Part 1)
2. The Warriors of Faith (Part 2)
3. The Lovers (Main Theme)
The Sausage Factory 323 was edited by Chris O’Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren’t just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game’s gestation in full and frank detail then you have found the right podcast.