Show host and producer Chris O’Regan chats to Chris Scheidig, Sabaku and Björn Schellin of Umaiki Games about the design and development of their action-adventure games, Skellboy.
The core of loot based dungeon crawlers like Diablo is the acquisition of stuff. When you get said stuff, you tend to have the character you’re controlling put the stuff on, if it’s better than the stuff you already have. However, what if someone made a game that went that bit further by actually swapping in body parts from the creatures they’ve killed? Well, that’s where Skellboy has gone, and the results sure are entertaining.
Music by Björn Schellin, Sound Cloud link: https://soundcloud.com/user-792862196
The Sausage Factory episode 265 was produced and edited by Chris O’Regan