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Cane and Rinse Vol. 12

Unreal – Cane and Rinse No.565

“The constant fighting between prisoners seems to be getting worse.”

The game that gave its name to an industry-changing engine (or was it the engine that gave the game its name?): Unreal. Before it spun off into mainly multiplayer arenas, Unreal started life as another echelon-defining PC fps. Leon, Chris O’Regan and Jon – along with community contributions – remember the game’s undeniable late 90s ‘wow’ factor (for those who had a PC capable of running it), as well as seeing how a 2023 replay treats the gameplay.

 

Music featured in this issue:

1. Flight Castle by Alexander Brandon, Michiel van den Bos, Andrew G. Sega, Dan Gardopée
2. Guardian of Stone by Alexander Brandon, Michiel van den Bos, Andrew G. Sega, Dan Gardopée

Edit by Jay Taylor

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