“Your time has come at last, dear reader.” In this podcast we explore the world of Moss and its anthropomorphic inhabitants. Delving into the world […]
Author: Jay Taylor
The Sausage Factory: 433 – Alaloth: Champions of the Four Kingdoms by Gamera Interactive.
Chris interviews Alberto Belli of Gamera Interactive and asks them about the design and development of their multi-layered RPG, Alaloth: Champions of the Four Kingdoms. […]
Animal Crossing: New Horizons – Cane and Rinse No.556
“But we don’t do things because they are easy, hm? We do them because they are profitable!” Nearly 10 years on from our previous Animal […]
The Sausage Factory: 432 – Shoulders of Giants by Moving Pieces Interactive
Chris interviews Patrick McAvena of Moving Pieces Interactive and asks them about the design and development of their co-op third person action adventure Rogue lite […]
Condemned 2: Bloodshot – Cane and Rinse No.555
“That’s me, Ethan Thomas… Drunk, tired and pissed off.” Time to tackle your fears and crack some skulls in Condemned 2: Bloodshot. Join Brian, Jon, […]
The Sausage Factory: 431 – Aces & Adventures by Triple B Titles
Chris interviews Enrique Dryere of Triple B Titles and asks them about the design and development of their poker driven adventure game, Aces & Adventures. […]
Shadow Dancer – Cane and Rinse No.554
“SHOOT ALL NINJAS!” Continuing our coverage of SEGA’s side-scrolling ninja series, Shinobi, we arrive at the second instalment – Shadow Dancer. This time he’s brought […]
The Sausage Factory: 430 – Sail Forth by Festive Vector
Chris O’Regan interviews David Evans of Festive Vector and asks them about the design and development of their chill out ocean bound adventure game, Sail […]
Dead Space 3 – Cane and Rinse No.553
“No-one cares about your love life, Marker Boy.” More than 11 years since we covered the original Dead Space and its first sequel, a different […]
The Sausage Factory: 429 – Depths of Sanity by Bomb Shelter Games
Chris interviews Bennet Tyler and Nick Masercola of Bomb Shelter games and asks them about the design and development of their submarine based metroidvania exploration game, […]
Year Walk – Cane and Rinse No.552
“You should not go outside without a hat on a cold day like this” In which we explore Simogo’s 2013 metatextual point and click adventure, […]
The Sausage Factory: 428 – Power Chord by Big Blue Bubble Games
Chris interviews Jamie Boylan of Big Blue Bubble games and asks him about the design and development of their deck-building roguelike heavy metal-themed action adventure, Power […]