Chris chats to Johannes Gäbler about the design and development of their event management simulator, Festival Tycoon. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode399.mp3 All of the music in Festival […]
Author: Jay Taylor
Pyre – Cane and Rinse No.524
“By the Scribes, we gather in their names. To face the Nightwings here before the flames.” In 2017 Supergiant games returned with the launch of […]
The Sausage Factory: 398 – Winter Ember by Sky Machine Studios
Chris chats to Robert Wahby and Lucas Dieguez of Sky Machine Studios about the design and development of their stealth action game, Winter Ember. The art […]
Dream Daddy: A Dad Dating Simulator – Cane and Rinse No.523
“YOUR UNENDING THIRST WILL BE YOUR ULTIMATE DOWNFALL.” Deceptively wholesome dating sim by way of visual novel, Cane and Rinse covers some less well trodden […]
What Remains of Edith Finch – Cane and Rinse No.522
“What kind of family finishes building a cemetery before starting the house?” An interactive rumination on what death means to the living, is one way […]
The Sausage Factory: 397 – OlliOlli World by Roll7
Chris chats to Tom Hegarty of Roll7 about the design and development of their dexterity based scrolling platformer, OlliOlli World. It’s not so much about […]
Rainbow Islands: The Story of Bubble Bobble 2 – Cane and Rinse No.521
“GOAL IN!” Although Taito ultimately followed up the original with some more formulaic, direct type sequels, Rainbow Islands tells the real and true Story of […]
The Sausage Factory: 396 – Klotzen! Panzer Battles by Maxim Games
Chris chats to Zoran Stanic of Maxim Games about the design and development of their high level strategy game, Klotzen! Panzer Battles. Logistics. It’s always logistics… […]
Control – Cane and Rinse No.520
“You better go now or you won’t have to run with your head as your third leg.” Psychokinetic superhero Jesse Faden investigates the FBC’s X-Files […]
The Sausage Factory: 395 – A Story Beside by Wayward Prophet
Chris chats to David Grund of Wayward Prophet about the design and development of their action adventure game, A Story Beside. What about those shopkeepers in RPGs? […]
Hitman III – Cane and Rinse No.519
“It’s good to be back.” The World of Assassination Trilogy redefined Hitman for a new generation. It also redefined the position of IO Interactive in […]
The Sausage Factory: 394 – Before We Leave by Balancing Monkey Games?
Chris chats to Sam Barham of Balancing Monkey Games about the design and development of their settlement building adventure game, Before We Leave. Play this game, […]
