Host Chris O’Regan chats to Jordan Hemenway of Refract Studios about how Distance was originally conceived and brought into being. When is a driving game […]
The Sausage Factory
The Sausage Factory Episode 202: Systence Games
Host Chris O’Regan talks to Andrew (Dru) Erridge of Systence Games about how they created The Maestros. When genres collide it can leave a bit […]
The Sausage Factory Episode 201: Auroch Digital
Chris O’Regan talks to Tomas Rawlings of Auroch Digital about how they created Achtung! Cthulhu Tactics. Tabletop games have seen a massive resurgence of late […]
The Sausage Factory Episode 200: Stoic Studios
Chris ORegan talks to Alex Thomas, Matt Rhoades, and Arnie Jorgensen of Stoic Studios about how The Banner Saga 3 was developed. This is the […]
The Sausage Factory Episode 199: Ska Studios
Chris O’Regan talks to James and Michelle Silva of Ska Studios about how Salt and Sanctuary was developed. In the midst of gaming past independent […]
The Sausage Factory Episode 198: Dan Smith Studios
Chris ORegan talks to Dan Smith of Dan Smith Studios about how The Spectrum Retreat was developed. Seemingly trapped in a strange hotel that is […]
The Sausage Factory Episode 197: University of Cambridge
Chris O’Regan talks to Diarmid Campbell of the University of Cambridge about how Wired was developed. Educational games are typically very bad, for a whole […]
The Sausage Factory Episode 196: Daedalic Entertainment
Chris O’Regan talks to Max Bernardi of Daedalic Entertainment about how State of Mind was developed. What if your memories could be replaced by someone […]
The Sausage Factory Episode 195: Luminous
Chris O’Regan talks to Edvin Aedma of Luminous about how Circle Empires was developed. When you consider 4x games you normally think of titles like […]
The Sausage Factory Episode 194: Abyssal Arts
Chris O’Regan talks to Keaton White of Abyssal Arts about how City of the Shroud was developed. Tactical RPGs normally have a turned based system, […]
The Sausage Factory Episode 193: MegaCrit
Chris O’Regan talks to Anthony Giovannetti about how Slay the Spire was developed. Card games and video games have become quite common in recent years […]
The Sausage Factory Episode 192: Runner Duck Games
Chris O’Regan talks to David Miller and Jon Wingrove about how Bomber Crew was developed. World War II bombers have often been simulated in videogame […]