Chris interviews Jamie Boylan of Big Blue Bubble games and asks him about the design and development of their deck-building roguelike heavy metal-themed action adventure, Power […]
The Sausage Factory
The Sausage Factory: 427 – Unknown Number by Godolphin Games
Chris O’Regan interviews Thomas Keane of Godolphin Games and asks him about the design and development of their voice-controlled adventure game, Unknown Number: A First […]
The Sausage Factory: 426 – The Knight Witch by Super Awesome Hyper Dimensional Mega Team
Chris interviews Kevin Sardà of Super Awesome Hyper Dimensional Mega Team and asks him about the design and development of their action adventure/shmup hybrid, The Knight […]
The Sausage Factory: 425 – Live by the Sword: Tactics by Labrador Studios
Chris interviews Matthew Hamilton of Labrador Studios and asks him about the design and development of their turn based tactical RPG, Live by the Sword: […]
The Sausage Factory: 424 – Grid Force: Mask of the Goddess by Dreamnauts Studios
Chris chats to Dan Bernardo of Dreamnauts Studios about the design and development of their real time tactical combat hybrid action adventure game, Grid Force: […]
The Sausage Factory: 423 – Dome Keeper by Bippinbits
Chris chats to René Habermann of Bippinbits about the design and development of their ‘push your luck’ arcade adventure roguelike, Dome Keeper. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode423.mp3 Music […]
The Sausage Factory: 422 – The Last Hero of Nostalgaia by Over The Moon Games
Chris chats to John Warner of Over the Moon Games about the design and development of satirical action adventure game, The Last Hero of Nostalgaia. […]
The Sausage Factory: 421 – Squingle by Squingle Studios
Chris chats to Ben Outram of Squingle Studios about the design and development of their VR-based spatial puzzle game, Squingle. It comes as no surprise that […]
The Sausage Factory: 420 – Secrets of Soil by Henry Driver
Chris chats to Henry Driver about the design and development of their educational adventure game, Secrets of Soil. Do you really know what’s going on in […]
The Sausage Factory: 419 – Beacon Pines by Hiding Spot Games
Chris chats to Matt Mayer and Brent Calhoun of Hiding Spot Games about the design and development of their story branching narrative driven adventure game, Beacon […]
The Sausage Factory: 418 – You Suck at Parking by Happy Volcano
Chris chats to Jeroen Janssen of Happy Volcano about the design and development of their dexterity based puzzle game, You Suck at Parking. Puzzle games […]
The Sausage Factory: 417 – Sunday Gold by BKOM Studios
Chris chats to Félix Blanchette Lamarche of BKOM Studios about the design and development of their point and click turn based strategy smash up, Sunday […]